Sunday, 27 November 2016

Planning Schedule

Project Alpha Schedule
Month/
Date
Monday
Tuesday
Wednesday
Thursday
Friday
Saturday
Sunday
Oct 10th – 16th
Finish Presentation and Design Document, including the games premise, tone and a rough synopsis. Start Blog.
Compile information about the characters of the game and gather reference/research. Start compiling sketches.
Oct 17th – 23rd
Gather reference for weapons and objects. Start compiling sketches.
Gather reference for characters and the  environment and compile a colour palette.
Start sketching environments and mapping them in 3D.
Oct 24th – 30th
Character and enemy sketches.
Colour sketch: Character or Environment.
Oct 31st – Nov 6th
Refine Character design
Refine Environment design
Write up info about the game
Colour Sketch: Weapon
Research the design of other character action games and use to highlight the features of this games characters and creatures
Nov 7th – 13th
Create a group of sketches for characters which include notes on how they should move, what their personalities are and any minor details about them.
Nov 14th – 20th
Creature/Enemy sketches
Environment sketches
Notes of the games environments
Nov 21st – 27th
Complete all sketches of the main characters: There should be at least 3 for each IMPORTANT character and several of the various enemies they
Nov 28th – Dec 4th  
!!DEADLINE!!
Start planning the next load of work

I tried to schedule this timetable so I had several points that I could use to do extra work on an aspect of the project in case something went wrong and I needed more time to complete it. I also built the timetable around my access to certain resources, such as the Cintiq, because I decided if I used it primarily I could produce better quality artwork.

Additionally, I plan to use the University's life drawing sessions as reference for posing the high quality character designs, likely during Project Beta.

No comments:

Post a Comment