![]() |
Maya generated framework |
![]() |
Lineart + tone |
![]() |
With colour + lighting |
Using Maya as a guide I was able to create a 2D piece with decent perspective elements. I'd realised the potential of using Maya this way in a previous project, and I was satisfied with the result. It also served as a good source of inspiration about the settings architecture, and made for a useful visual aid, as I was able to clearly see the setting for the first time.
I was quite pleased with the lighting on the buildings and the sparks and the red haze in the air aided both the atmosphere and the perspective. However, due to both the time it took to work on this kind of art and some feedback from tutors, I decided it was best to shift focus entirely onto character art, as it was the more striking aspect of the games design.
Originally, I was planning to change the colours so the characters could stand out better against orange glow that pervades the city, as well as drawing several of the buildings in more detail.
No comments:
Post a Comment