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Metal Gear Rising: Revengeance screenshots + concept art |
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Doom 2016 screenshots + concept art |
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Destiny screenshots + concept art |
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Wayne Barlowe's Hell |
The above images were collected to provide reference for both the games characters and environments. Metal Gear Solid was a good source of high-tech cyborg designs and Doom has mixed technology and demons since it's original release. Destiny was also useful as it is a science fiction series that uses mythological influence in it's design.
One of the key points of reference is the work of Wayne Barlowe, an artist I've researched before on previous projects. His interpretation of Hell is among the most unique, and is quite alien in it's approach to the creatures and the culture, an aspect I felt was important to touch on in my own work.
These sources serve as high quality guides on the melding of different elements, such as organic material and machinery. Given that this kind of fusion is such a prevalent part of my project, I knew that it was important to have examples such as these, readily available.
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DCAU Neo Gotham |
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Caverns + the Underdark |
I also looked at DC's Neo Gotham for influence on how to create the lighting for a futuristic cityscape. Additionally, I also gathered some reference of caves, subterranean lakes and illustrations of the Underdark (a fantasy underground setting from D&D).
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Skin + Bone textures/ Strogoi |
Lastly, to add in any highly detailed character images, I gathered some reference of skin, both real and fictional. The Strigio made for a good point of reference due to the shift in skin texture around their throats. I also sketched the image below, using this reference as a guide to improve the designs anatomical accuracy.
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Demon Head |
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Demon Torso |
I plan on completing the following and compile it into an artbook.
- Several character designs, including major and minor characters, with both sketches and full light artwork
- Background art of the environments, including at least 1 fully coloured and shaded piece
- Props, items and environmental features
- UI and other graphic elements
- A player view of the game space